CRANE Thesis Chapter 4 | Presentation and Discussion of Result

CRANE Thesis Chapter 4 | Presentation and Discussion of Result

This CRANE Thesis Chapter 4 | Presentation and Discussion of Result, It reviews the results and analysis of the qualitative data, the compilation of the questionnaire and the results and analysis of the quantitative findings of the study.

CRANE Thesis Chapter 4 | Presentation and Discussion of Result : Design Criteria

Major Features

2-dimensional shapes or objects in geometry are flat plane figures that have two dimensions – length and width.  Two-dimensional or 2-D shapes do not have any thickness and can be measured in only two faces.

Figure 23 shows the comparison of 2D and 3D.

In CRANE, the 2D represents the type picture that was used in game.

Desktop

A desktop is a hardware device that consists of a hardware device, an operating system that an application program or process runs upon, and Windows is an operating system. The game runs on PC platform only.

In this (game) case, the game platform can only support windows/desktop. It cannot run using mac platform.

Player Defined Goals

Player Defined Goals are possible by providing mechanics to let players determine the requirements, rewards, and punishments of the goals by having explicit game rules that govern these goals.

By specifying the end conditions and evaluation functions within the game as conditions of the game state, these Player Defined Goals can then be monitored by the game system similarly to other goals.

For Coordinated Response Authority for National Emergencies, you will have a goals or an objective to finish each level.

Roleplaying

According to Wikipedia, Role-playing is the changing of one’s behavior to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. In this(game) case, the player will act as the Incident Commander.

CRANE Thesis Chapter 4 | Presentation and Discussion of Result : Experts’ Evaluation Result

The proponents asked five (5) IT game experts to evaluate the game using the proponent’s questionnaire and the results are followed.

With the overall mean of game usability criteria which is 4.2, the experts’ are satisfied with the game controls and interface through which the player interacts with. The experts agree that the game allows the player to control the game fluently and display all necessary information about the game status and possible actions.

With the overall mean of game mobility criteria which is 4.6, the experts’ are very satisfied with the concern issues that affect mobility of the game. The experts agree that the game design assimilate freedom into the game experience of users.

With the overall mean of gameplay criteria which is 3.4, the experts’ are neutral with the platform on which the game is played when evaluating the gameplay of the game. The experts recommend more feature during the process of player-game interaction to provide a motivating, fun experience for the users.

The overall mean of the experts’ ratings’ summation using proponent’s questionnaire was 3.6 and this was interpreted as “Satisfied”. Therefore, IT game experts were Satisfied with the developed game.

CRANE Thesis Chapter 4 | Presentation and Discussion of Result : End-User’s Evaluation Result

The proponents conducted a random evaluation to gamers using the proponent’s questionnaire with 5 totals of respondents, and the results are followed.

With the overall mean of game usability criteria which is 4.5, the end-users’ are satisfied with the game controls and interface through which the player interacts with. The experts agree that the game allows the player to control the game fluently and display all necessary information about the game status and possible actions.

With the overall mean of game mobility criteria which is 4.6, the end-users’ are very satisfied with the concern issues that affect mobility of the game.

The experts agree that the game design assimilate freedom into the game experience of users.

With the overall mean of gameplay criteria which is 4.2, the end-users’ are satisfied with the platform on which the game is played when evaluating the gameplay of the game. The game the process of player-game interaction provides a motivating, fun experience for the users.

The overall mean of the end-users’ test using proponent’s questionnaire was 4.2 and this was interpreted as “Satisfied”. The results implied that the respondents were satisfied with the developed game.

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