Python Speed Typing Test With Free Source Code

The Python Speed Typing Test is written in Python programming language, Speed Typing Test Python project idea, we are going to build an exciting project through which you can check and even improve your typing speed.

To create a graphical user interface(GUI), we are going to use the pygame library which is used for working with graphics.

A Python Typing Speed Test is good for students or beginners to improve their typing test skills.

This Python Typing Game is good for the beginners in Python programming world because the syntax is easy to learn and understand.

Python Project on Typing Speed Test: Project Information

Project Name:Python Typing Speed Test
Language/s Used:Python (GUI) Based
Python version (Recommended):2.x or 3.x
Database:None
Type:Python App
Developer:IT SOURCECODE
Updates:0

Anyway, if you want to level up your knowledge in programming especially games in Python, try this new article I’ve made for you Code For Game in Python: Python Game Projects With Source Code.

This Speed Typing Test Python Project also includes a downloadable Typing Speed Test Python Code for free, just find the downloadable source code below and click to start downloading.

To start creating a Speed Typing Test Python Project, make sure that you have PyCharm IDE installed on your computer.

By the way, if you are new to Python programming and don’t know what Python IDE is and how to use it, I have here a list of the Best Python IDE for Windows, Linux, and Mac OS that will suit you.

I also have here How to Download and Install Latest Version of Python on Windows.

How to Create a Python Project on Speed Typing Test

Time needed: 5 minutes

These are the steps to create a Python Speed Typing Test with Source Code

  • Step 1: Create a project name.

    First, open Pycharm IDE and then create a “project name.” After creating a project name click the “create” button.
    Speed Typing Test Python Project Name

  • Step 2: Create a python file.

    Second, after creating a project name, “right-click” your project name and then click “new.” After that click the “python file“.
    Speed Typing Test Python Project File

  • Step 3: Name your python file.

    Third, after creating a Python file, Name your Python file after that click “enter“.
    Speed Typing Test Python Project File Name

  • Step 4: The actual code.

    You are free to copy the code given below and download the full source code below.

Code Explanations

1. The Code Given Below Is For Importing Modules

Code:

import pygame
from pygame.locals import *
import sys
import time
import random

Explanation:

The code is given which is importing all modules.

2. The Code Given Below Is For The Class Game

Code:

class Game:
   
    def __init__(self):
        self.w=750
        self.h=500
        self.reset=True
        self.active = False
        self.input_text=''
        self.word = ''
        self.time_start = 0
        self.total_time = 0
        self.accuracy = '0%'
        self.results = 'Time:0 Accuracy:0 % Wpm:0 '
        self.wpm = 0
        self.end = False
        self.HEAD_C = (255,213,102)
        self.TEXT_C = (240,240,240)
        self.RESULT_C = (255,70,70)
        
       
        pygame.init()
        self.open_img = pygame.image.load('type-speed-open.png')
        self.open_img = pygame.transform.scale(self.open_img, (self.w,self.h))


        self.bg = pygame.image.load('background.jpg')
        self.bg = pygame.transform.scale(self.bg, (500,750))

        self.screen = pygame.display.set_mode((self.w,self.h))
        pygame.display.set_caption('Type Speed test')

Explanation:

In this class, we initialized the width and height of the window and variables that are needed for calculation, and then we initialized the pygame and loaded the images. The screen variable is the most important on which we will draw everything.

3. The Code Given Below Is For The Module draw_text

Code:

    def draw_text(self, screen, msg, y ,fsize, color):
        font = pygame.font.Font(None, fsize)
        text = font.render(msg, 1,color)
        text_rect = text.get_rect(center=(self.w/2, y))
        screen.blit(text, text_rect)
        pygame.display.update() 

Explanation:

This module declares the font, text, size, and color of the screen.

4. The Code Given Below Is For The Module get_sentence

Code:

    def get_sentence(self):
        f = open('sentences.txt').read()
        sentences = f.split('\n')
        sentence = random.choice(sentences)
        return sentence

Explanation:

In this module which is getting the data sentence in a text file, to be performed in a text field.

5. The Code Given Below Is For The Module show_results

Code:

    def show_results(self, screen):
        if(not self.end):
            #Calculate time
            self.total_time = time.time() - self.time_start
               
            #Calculate accuracy
            count = 0
            for i,c in enumerate(self.word):
                try:
                    if self.input_text[i] == c:
                        count += 1
                except:
                    pass
            self.accuracy = count/len(self.word)*100
           
            #Calculate words per minute
            self.wpm = len(self.input_text)*60/(5*self.total_time)
            self.end = True
            print(self.total_time)
                
            self.results = 'Time:'+str(round(self.total_time)) +" secs   Accuracy:"+ str(round(self.accuracy)) + "%" + '   Wpm: ' + str(round(self.wpm))

            # draw icon image
            self.time_img = pygame.image.load('icon.png')
            self.time_img = pygame.transform.scale(self.time_img, (150,150))
            #screen.blit(self.time_img, (80,320))
            screen.blit(self.time_img, (self.w/2-75,self.h-140))
            self.draw_text(screen,"Reset", self.h - 70, 26, (100,100,100))
            
            print(self.results)
            pygame.display.update()

Explanation:

This module shows the results of your typing test, which depends on your typing speed.

6. The Code Given Below Is For The Module run

Code:

    def run(self):
        self.reset_game()
    
       
        self.running=True
        while(self.running):
            clock = pygame.time.Clock()
            self.screen.fill((0,0,0), (50,250,650,50))
            pygame.draw.rect(self.screen,self.HEAD_C, (50,250,650,50), 2)
            # update the text of user input
            self.draw_text(self.screen, self.input_text, 274, 26,(250,250,250))
            pygame.display.update()
            for event in pygame.event.get():
                if event.type == QUIT:
                    self.running = False
                    sys.exit()
                elif event.type == pygame.MOUSEBUTTONUP:
                    x,y = pygame.mouse.get_pos()
                    # position of input box
                    if(x>=50 and x<=650 and y>=250 and y<=300):
                        self.active = True
                        self.input_text = ''
                        self.time_start = time.time() 
                     # position of reset box
                    if(x>=310 and x<=510 and y>=390 and self.end):
                        self.reset_game()
                        x,y = pygame.mouse.get_pos()
         
                        
                elif event.type == pygame.KEYDOWN:
                    if self.active and not self.end:
                        if event.key == pygame.K_RETURN:
                            print(self.input_text)
                            self.show_results(self.screen)
                            print(self.results)
                            self.draw_text(self.screen, self.results,350, 28, self.RESULT_C)  
                            self.end = True
                            
                        elif event.key == pygame.K_BACKSPACE:
                            self.input_text = self.input_text[:-1]
                        else:
                            try:
                                self.input_text += event.unicode
                            except:
                                pass
            
            pygame.display.update()
             
                
        clock.tick(60)

Explanation:

This module which is the main module of our class will handle all the events.

7. The Code Given Below Is For The Module reset_game

Code:

    def reset_game(self):
        self.screen.blit(self.open_img, (0,0))

        pygame.display.update()
        time.sleep(1)
        
        self.reset=False
        self.end = False

        self.input_text=''
        self.word = ''
        self.time_start = 0
        self.total_time = 0
        self.wpm = 0

        # Get random sentence 
        self.word = self.get_sentence()
        if (not self.word): self.reset_game()
        #drawing heading
        self.screen.fill((0,0,0))
        self.screen.blit(self.bg,(0,0))
        msg = "Typing Speed Test"
        self.draw_text(self.screen, msg,80, 80,self.HEAD_C)  
        # draw the rectangle for input box
        pygame.draw.rect(self.screen,(255,192,25), (50,250,650,50), 2)

        # draw the sentence string
        self.draw_text(self.screen, self.word,200, 28,self.TEXT_C)
        
        pygame.display.update()

Explanation:

This module which is resets all variables so that we can start testing our typing speed again.

Complete Source Code

import pygame
from pygame.locals import *
import sys
import time
import random

# 750 x 500    
    
class Game:
   
    def __init__(self):
        self.w=750
        self.h=500
        self.reset=True
        self.active = False
        self.input_text=''
        self.word = ''
        self.time_start = 0
        self.total_time = 0
        self.accuracy = '0%'
        self.results = 'Time:0 Accuracy:0 % Wpm:0 '
        self.wpm = 0
        self.end = False
        self.HEAD_C = (255,213,102)
        self.TEXT_C = (240,240,240)
        self.RESULT_C = (255,70,70)
        
       
        pygame.init()
        self.open_img = pygame.image.load('type-speed-open.png')
        self.open_img = pygame.transform.scale(self.open_img, (self.w,self.h))


        self.bg = pygame.image.load('background.jpg')
        self.bg = pygame.transform.scale(self.bg, (500,750))

        self.screen = pygame.display.set_mode((self.w,self.h))
        pygame.display.set_caption('Type Speed test')
       
        
    def draw_text(self, screen, msg, y ,fsize, color):
        font = pygame.font.Font(None, fsize)
        text = font.render(msg, 1,color)
        text_rect = text.get_rect(center=(self.w/2, y))
        screen.blit(text, text_rect)
        pygame.display.update()   
        
    def get_sentence(self):
        f = open('sentences.txt').read()
        sentences = f.split('\n')
        sentence = random.choice(sentences)
        return sentence

    def show_results(self, screen):
        if(not self.end):
            #Calculate time
            self.total_time = time.time() - self.time_start
               
            #Calculate accuracy
            count = 0
            for i,c in enumerate(self.word):
                try:
                    if self.input_text[i] == c:
                        count += 1
                except:
                    pass
            self.accuracy = count/len(self.word)*100
           
            #Calculate words per minute
            self.wpm = len(self.input_text)*60/(5*self.total_time)
            self.end = True
            print(self.total_time)
                
            self.results = 'Time:'+str(round(self.total_time)) +" secs   Accuracy:"+ str(round(self.accuracy)) + "%" + '   Wpm: ' + str(round(self.wpm))

            # draw icon image
            self.time_img = pygame.image.load('icon.png')
            self.time_img = pygame.transform.scale(self.time_img, (150,150))
            #screen.blit(self.time_img, (80,320))
            screen.blit(self.time_img, (self.w/2-75,self.h-140))
            self.draw_text(screen,"Reset", self.h - 70, 26, (100,100,100))
            
            print(self.results)
            pygame.display.update()

    def run(self):
        self.reset_game()
    
       
        self.running=True
        while(self.running):
            clock = pygame.time.Clock()
            self.screen.fill((0,0,0), (50,250,650,50))
            pygame.draw.rect(self.screen,self.HEAD_C, (50,250,650,50), 2)
            # update the text of user input
            self.draw_text(self.screen, self.input_text, 274, 26,(250,250,250))
            pygame.display.update()
            for event in pygame.event.get():
                if event.type == QUIT:
                    self.running = False
                    sys.exit()
                elif event.type == pygame.MOUSEBUTTONUP:
                    x,y = pygame.mouse.get_pos()
                    # position of input box
                    if(x>=50 and x<=650 and y>=250 and y<=300):
                        self.active = True
                        self.input_text = ''
                        self.time_start = time.time() 
                     # position of reset box
                    if(x>=310 and x<=510 and y>=390 and self.end):
                        self.reset_game()
                        x,y = pygame.mouse.get_pos()
         
                        
                elif event.type == pygame.KEYDOWN:
                    if self.active and not self.end:
                        if event.key == pygame.K_RETURN:
                            print(self.input_text)
                            self.show_results(self.screen)
                            print(self.results)
                            self.draw_text(self.screen, self.results,350, 28, self.RESULT_C)  
                            self.end = True
                            
                        elif event.key == pygame.K_BACKSPACE:
                            self.input_text = self.input_text[:-1]
                        else:
                            try:
                                self.input_text += event.unicode
                            except:
                                pass
            
            pygame.display.update()
             
                
        clock.tick(60)

    def reset_game(self):
        self.screen.blit(self.open_img, (0,0))

        pygame.display.update()
        time.sleep(1)
        
        self.reset=False
        self.end = False

        self.input_text=''
        self.word = ''
        self.time_start = 0
        self.total_time = 0
        self.wpm = 0

        # Get random sentence 
        self.word = self.get_sentence()
        if (not self.word): self.reset_game()
        #drawing heading
        self.screen.fill((0,0,0))
        self.screen.blit(self.bg,(0,0))
        msg = "Typing Speed Test"
        self.draw_text(self.screen, msg,80, 80,self.HEAD_C)  
        # draw the rectangle for input box
        pygame.draw.rect(self.screen,(255,192,25), (50,250,650,50), 2)

        # draw the sentence string
        self.draw_text(self.screen, self.word,200, 28,self.TEXT_C)
        
        pygame.display.update()



Game().run()

Output:

Speed-Typing-Test-Python-Project
Speed-Typing-Test-Project
Code for game In Python Speed Typing Test
Code for game Speed Typing Test

Downloadable Source Code

I have here the list of Best Python Projects with Source code free to download for free, I hope this can help you a lot.

Summary

The Speed Typing Test Python Project is written in Python programming language, Python is very easy to research the syntax emphasizes readability and it is able to reduce time ingesting in developing.

Also, this tutorial is the simplest way for beginners or students to enhance their logical skills in programming. Aside from that, this game project is a way for students or beginners to design and develop games.

In this article, you worked on the Python project to build your own game of typing speed testing with the help of the pygame library.

I hope you got to learn new things and enjoyed building this interesting Python project. Do share the article on social media with your friends and colleagues.

Inquiries

If you have any questions or suggestions about the Python Speed Typing Test With Source Code, please feel free to leave a comment below.

Frequently Asked Questions

How does this Python Speed Typing Test work?

The game shows a random sentence (loaded from a text file of common quotes) and starts a timer when you press the first key. As you type, correct characters turn green, incorrect ones turn red. When you finish the sentence, the game shows your WPM (words per minute), accuracy percentage, and time elapsed. Common capstone extension: persistent high scores per user, multiple difficulty levels by sentence length, or word-frequency-based custom test sets.

What Python version do I need to run this game?

Python 3.8 or newer works. We recommend Python 3.11 or 3.12 because Pygame ships pre-built wheels for those versions (faster pip install, no compilation errors). Python 3.13 may need a slightly older Pygame release because some wheels lag the latest CPython. Verify your version with python –version on Windows or python3 –version on Mac/Linux.

How do I install Pygame for this project?

Run pip install pygame in your terminal (Windows: open Command Prompt, Mac/Linux: open Terminal). On Windows, if pip is not recognized, try python -m pip install pygame instead. On Linux, you may need sudo apt install python3-pygame if pip fails. Verify with python -c “import pygame; print(pygame.version.ver)”.

Can I use this Python game as my BSIT capstone project?

On its own, no, most Philippine BSIT panels expect a full system with users, data, reports, and a real-world problem. A single Pygame game is too narrow for capstone scope. BUT, you can use this game as ONE module inside a larger capstone (e.g. a gamified learning system, a math practice tool for elementary students with this game as the reward layer, or an arcade-style POS for an internet cafe). Pair the game with a Django backend, a database, and analytics for a defensible capstone.

Can I package this game as a standalone .exe to distribute?

Yes, use PyInstaller. Run pip install pyinstaller then pyinstaller –onefile –windowed your_game.py from the project folder. PyInstaller bundles Python and Pygame into a single .exe (Windows) or .app (Mac) that runs without Python installed on the target machine. Include asset files (images, sounds) with –add-data “assets;assets”. Output goes to the dist/ folder.

Where do I get help if the game does not run?

Check the top 3 most common failures: (1) Pygame is not installed correctly, re-run pip install pygame. (2) The game cannot find an asset file (image/sound), make sure you run python from the project folder so relative paths resolve. (3) Wrong Python version, this code expects Python 3.8+; older Python 2.x or 3.6 raises syntax errors. If you still hit a wall, drop a comment on this article with the exact error message, our team monitors comments daily.

Angel Jude Suarez

Full-Stack Developer at PIES IT Solution

Focuses on Python development, machine learning, and AI integration. Has built production AI systems including OpenAI Whisper integration for medical transcription and GPT-4o-powered diagnosis assistance. Strong background in pandas, scikit-learn, and TensorFlow.

Expertise: Python · PHP · Java · VB.NET · ASP.NET · Machine Learning · AI Integration · OpenCV · Django · CodeIgniter  · View all posts by Angel Jude Suarez →

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