Snakes and Ladders Game in Python with Source Code
Snakes and Ladders Game is developed in Python Programming Language and it is a desktop application. This Snakes and Ladders Game in Python is free to download the open source code and it is created for the beginners who wants to learn python. This project system used a Pygame and Random module. Pygame is a cross-platform set of Python modules designed for writing video games. This is the game between computer and the user.
This Snakes and Ladders Game contains python file scripts (snakes_ladders.py), resources files and sound files. The gameplay of the system, which is the user can choose an option either to play multiple participant or with the computer.
Beginning of the game, the player needs to roll the dice and in the wake of moving it the game moves the token consequently as indicated by the dice number. The interactivity is like the genuine one. Here, the player likewise gets one more opportunity to roll the dice at whatever point he/she gets 6 number.
There are quantities of stepping stools and snakes in the game which causes the player to update or minimization the square number. The player who arrives at the last square of the track is the champ.
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Before you start on how to create Snakes and Ladders Game in Python, make sure that you have PyCharm IDE and Pygame installed in your computer.
By the way if you are new to python programming and you don’t know what would be the the Python IDE to use, I have here a list of Best Python IDE for Windows, Linux, Mac OS that will suit for you. I also have here How to Download and Install Latest Version of Python on Windows.
This are the steps on How to Create Snakes and Ladders Game in Python.
Snakes and Ladders Game in Python with Source Code
- Step 1: Create a project name.
First when you finished installed the Pycharm IDE in your computer, open it and then create a “project name” after creating a project name click the “create” button.
- Step 2: Create a python file.
Second after creating a project name, “right click” your project name and then click “new” after that click the “python file“.
- Step 3: Name your python file.
Third after creating a python file, Name your python file after that click “enter“.
- Step 4: The actual code.
This is the actual coding on how to create Snakes and Ladders Game in Python, and you are free to copy this code and download the full source code given below.
Importing Random Module
In the code below. which is for the random() function, which generates random numbers between 0 and 1.
from random import randint
Importing Pygame Module
In the code given below, which is pygame library is an open-source module for the Python programming language specifically intended to help you make games and other multimedia applications. Pygame can run across many platforms and operating systems.(Snakes and Ladders Game in Python)
import pygame
This module is for the graphics
In the code given below, which is for the graphics color use in a text.(Snakes and Ladders Game in Python)
black_color = (10, 10, 10) white_color = (250, 250, 250) red_color = (200, 0, 0) blue_red_color = (240, 0, 0) green_color = (0, 200, 0) blue_green_color = (0, 230, 0) blue_color = (0, 0, 200) grey_color = (50, 50, 50) yellow_color = (150, 150, 0) purple_color = (43, 3, 132) blue_purple_color = (60, 0, 190)
This module is for the dice image
In the code given below, which is for the dice image use in a game.(Snakes and Ladders Game in Python)
d1 = pygame.image.load("resources/dice_image1.png") d2 = pygame.image.load("resources/dice_image2.png") d3 = pygame.image.load("resources/dice_image3.png") d4 = pygame.image.load("resources/dice_image4.png") d5 = pygame.image.load("resources/dice_image5.png") d6 = pygame.image.load("resources/dice_image6.png")
This module is for the Introduction image
In the code given below, which is the introduction image use in a game.
initial_background = pygame.image.load("resources/introduction_image.png") initial_background2 = pygame.image.load("resources/introduction_image2.jpg") initial_background3 = pygame.image.load("resources/introduction_image3.jpg") initial_background4 = pygame.image.load("resources/introduction_image4.jpg") initial_background5 = pygame.image.load("resources/introduction_image5.jpg") creditations1 = pygame.image.load("resources/owner.jpg")
This module is for the sound use in a game
In the code given below, which is for the music background use in a game.(Snakes and Ladders Game in Python)
pygame.mixer.music.load("sound/music.wav") snake_sound = pygame.mixer.Sound("sound/snake.wav") win = pygame.mixer.Sound("sound/win.wav") lose = pygame.mixer.Sound("sound/lose.wav") ladder = pygame.mixer.Sound("sound/ladder.wav")
This module is for the ladders
In the code given below, which is for the function of ladders use in a system.(Snakes and Ladders Game in Python)
def ladders(x): if x == 1: return 38 elif x == 4: return 14 elif x == 9: return 31 elif x == 28: return 84 elif x == 21: return 42 elif x == 51: return 67 elif x == 80: return 99 elif x == 72: return 91 else: return x
This module is for the snakes
In the code given below, which is for the function of snake use in a system.(Snakes and Ladders Game in Python)
def snakes(x): if x == 17: return 7 elif x == 54: return 34 elif x == 62: return 19 elif x == 64: return 60 elif x == 87: return 36 elif x == 93: return 73 elif x == 95: return 75 elif x == 98: return 79 else: return x
This module is for the dice
In the code given below, which is for the function of number of dice use in a system.
def dice(d): if d == 1: d = d1 elif d == 2: d = d2 elif d == 3: d = d3 elif d == 4: d = d4 elif d == 5: d = d5 elif d == 6: d = d6
This module is for the quit
In the code given below, which is for the function of exit/quit use in game.
def Quit(): pygame.quit() quit()
This module is for the main menu
In the code given below, which is for the function of main menu in a system.
def main_menu(): pygame.mixer.music.play(-1) m = True while m: for event in pygame.event.get(): if event.type == pygame.QUIT: Quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: Quit() # mouse position mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() game_layout_display.blit(menu_background, (0, 0)) button("Play", mouse[0], mouse[1], (width_screen / 2 - 100), height_screen / 2, 200, 100, green_color, blue_green_color, 60, 1) button("Quit", mouse[0], mouse[1], (width_screen / 2 - 100), (height_screen / 2) + 200, 200, 100, red_color, blue_red_color, 60, 0) mouse = pygame.mouse.get_pos() if button2("Mute Music", mouse[0], mouse[1], 1166, 0, 200, 50, purple_color, blue_purple_color, 25): pygame.mixer.music.pause() if button2("Play Music", mouse[0], mouse[1], 1166, 75, 200, 50, purple_color, blue_purple_color, 25): pygame.mixer.music.unpause() if button2("Credits", mouse[0], mouse[1], 1166, 150, 200, 50, purple_color, blue_purple_color, 25): creditation() pygame.display.update()
This module is for the choice or options for players
In the code given below, which is for the function of a players that you want to choose either single player, two player, three player, or four player and it is color design .
def choice(): f = True while f == True: for event in pygame.event.get(): if event.type == pygame.QUIT: Quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: Quit() # mouse position mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() best1 = best2 = best3 = best4 = best5 = -1 game_layout_display.blit(menu_background, (0, 0)) # Single player button best1 = button("Single Player", mouse[0], mouse[1], (width_screen / 2 - 150), 250, 300, 50, green_color, blue_green_color, 30, "s") # 2 player button best2 = button("2 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 350, 300, 50, green_color, blue_green_color, 30, 2) # 3 player best3 = button("3 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 450, 300, 50, green_color, blue_green_color, 30, 3) # 4 player best4 = button("4 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 550, 300, 50, green_color, blue_green_color, 30, 4) # Back button best5 = button("Back", mouse[0], mouse[1], 0, 650, 200, 50, red_color, blue_red_color, 30, 5) if best5 == 5: main_menu() if best1 == "s": played(21) if best2 == 2: played(2) if best3 == 3: played(3) if best4 == 4: played(4) pygame.display.update()
This module is for playing in a game
In the code given below, which is for the function of all players you choose in a game.(Snakes and Ladders Game in Python)
def playing(best): best6 = -1 time = 3000 if best6 == 7: choice() game_layout_display.blit(post, (0, 0)) game_layout_display.blit(mother_board, (width_screen / 2 - 250, height_screen / 2 - 250)) xcr = xcy = xcg = xcb = 406 - 25 ycr = ycy = ycg = ycb = 606 - 25 game_layout_display.blit(red_c, (xcy, ycy)) if 5 > best > 1 or best == 21: game_layout_display.blit(yellow_c, (xcy, ycy)) if 5 > best > 2 or best == 21: game_layout_display.blit(green_c, (xcg, ycg)) if 5 > best > 2: game_layout_display.blit(blue_c, (xcb, ycb)) gamer1 = "Player 1" gamer1score = 0 if best == 21: gamer2 = "Computer" gamer2score = 0 if 5 > best > 1: gamer2 = "Player 2" gamer2score = 0 if 5 > best > 2: gamer3 = "Player 3" gamer3score = 0 if 5 > best > 3: gamer4 = "Player 4" gamer4score = 0 tips = 1 play = True while True: less = False set = False time = 3000 game_layout_display.blit(post, (0, 0)) game_layout_display.blit(mother_board, (width_screen / 2 - 250, height_screen / 2 - 250)) mouse = pygame.mouse.get_pos() for event in pygame.event.get(): if event.type == pygame.QUIT: Quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: Quit() if best == 21: if button1("Player 1", mouse[0], mouse[1], 100, 700, 200, 50, red_color, grey_color, 30): if tips == 1: gamer1score, less, set, six = turn(gamer1score, less, set) if not six: tips += 1 xcr, ycr = movement(gamer1score) if gamer1score == 100: time = pygame.time.get_ticks() while pygame.time.get_ticks() - time < 2000: message_display1_screen("Player 1 Wins", 650, 50, 50, blue_color) pygame.mixer.Sound.play(win) pygame.display.update() break button1("Computer", mouse[0], mouse[1], 400, 700, 200, 50, yellow_color, grey_color, 30) if True: if tips == 2: gamer2score, less, set, six = turn(gamer2score, less, set) xcy, ycy = movement(gamer2score) if not six: tips += 1 if best < 3 or best == 21: tips = 1 if gamer2score == 100: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("Computer Wins", 650, 50, 50, black_color) pygame.mixer.Sound.play(lose) pygame.display.update() break if 5 > best > 1: if button1("Player 1", mouse[0], mouse[1], 100, 700, 200, 50, red_color, grey_color, 30): if tips == 1: gamer1score, less, set, six = turn(gamer1score, less, set) xcr, ycr = movement(gamer1score) if not six: tips += 1 if gamer1score == 100: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("Player 1 Wins", 650, 50, 50, black_color) pygame.mixer.Sound.play(win) pygame.display.update() break if button1("Player 2", mouse[0], mouse[1], 400, 700, 200, 50, yellow_color, grey_color, 30): if tips == 2: gamer2score, less, set, six = turn(gamer2score, less, set) xcy, ycy = movement(gamer2score) if not six: tips += 1 if best < 3: tips = 1 if gamer2score == 100: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("Player 2 Wins", 650, 50, 50, black_color) pygame.mixer.Sound.play(win) pygame.display.update() break if 5 > best > 2: if button1("Player 3", mouse[0], mouse[1], 700, 700, 200, 50, green_color, grey_color, 30): if tips == 3: gamer3score, less, set, six = turn(gamer3score, less, set) xcg, ycg = movement(gamer3score) if not six: tips += 1 if best < 4: tips = 1 if gamer3score == 100: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("Player 3 Wins", 650, 50, 50, black_color) pygame.mixer.Sound.play(win) pygame.display.update() break if 5 > best > 3: if button1("Player 4", mouse[0], mouse[1], 1000, 700, 200, 50, blue_color, grey_color, 30): if tips == 4: gamer4score, less, set, six = turn(gamer4score, less, set) xcb, ycb = movement(gamer4score) if not six: tips += 1 if best < 5: tips = 1 if gamer4score == 100: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("Player 4 Wins", 650, 50, 50, black_color) pygame.mixer.Sound.play(win) pygame.display.update() break best6 = button("Back", mouse[0], mouse[1], 0, 0, 200, 50, red_color, blue_red_color, 30, 7) game_layout_display.blit(red_c, (xcr, ycr)) if 5 > best > 1 or best == 21: game_layout_display.blit(yellow_c, (xcy + 2, ycy)) if 5 > best > 2: game_layout_display.blit(green_c, (xcg + 4, ycg)) if 5 > best > 3: game_layout_display.blit(blue_c, (xcb + 6, ycb)) if less: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("There's a Ladder!", 650, 50, 35, black_color) pygame.display.update() if set: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("There's a Snake!", 650, 50, 35, black_color) pygame.display.update() time_clocks.tick(7) pygame.display.update()
Complete Source Code of Snakes and Ladders Game in Python
import pygame from random import randint time_clocks = pygame.time.Clock() # Initialize pygame.init() width_screen = 1366 height_screen = 768 ic = pygame.image.load("resources/icon.png") game_layout_display = pygame.display.set_mode((width_screen, height_screen), pygame.FULLSCREEN) pygame.display.set_caption("Snakes and Ladders Game ") pygame.display.set_icon(ic) pygame.display.update() # Graphics: black_color = (10, 10, 10) white_color = (250, 250, 250) red_color = (200, 0, 0) blue_red_color = (240, 0, 0) green_color = (0, 200, 0) blue_green_color = (0, 230, 0) blue_color = (0, 0, 200) grey_color = (50, 50, 50) yellow_color = (150, 150, 0) purple_color = (43, 3, 132) blue_purple_color = (60, 0, 190) mother_board = pygame.image.load("resources/Snakes_ladders_big_image.png") d1 = pygame.image.load("resources/dice_image1.png") d2 = pygame.image.load("resources/dice_image2.png") d3 = pygame.image.load("resources/dice_image3.png") d4 = pygame.image.load("resources/dice_image4.png") d5 = pygame.image.load("resources/dice_image5.png") d6 = pygame.image.load("resources/dice_image6.png") red_c = pygame.image.load("resources/red_c.png") yellow_c = pygame.image.load("resources/yellow_c.png") green_c = pygame.image.load("resources/green_c.png") blue_c = pygame.image.load("resources/blue_c.png") menu_background = pygame.image.load("resources/menu.jpg") post = pygame.image.load("resources/game_background.jpg") initial_background = pygame.image.load("resources/introduction_image.png") initial_background2 = pygame.image.load("resources/introduction_image2.jpg") initial_background3 = pygame.image.load("resources/introduction_image3.jpg") initial_background4 = pygame.image.load("resources/introduction_image4.jpg") initial_background5 = pygame.image.load("resources/introduction_image5.jpg") creditations1 = pygame.image.load("resources/owner.jpg") pygame.mixer.music.load("sound/music.wav") snake_sound = pygame.mixer.Sound("sound/snake.wav") win = pygame.mixer.Sound("sound/win.wav") lose = pygame.mixer.Sound("sound/lose.wav") ladder = pygame.mixer.Sound("sound/ladder.wav") # mouse position mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() # Message displaying for buttons def message_display_screen(text, x, y, fs): largeText = pygame.font.Font('freesansbold.ttf', fs) TextSurf, TextRect = text_objects_screen(text, largeText) TextRect.center = (x, y) game_layout_display.blit(TextSurf, TextRect) def text_objects_screen(text, font): textSurface = font.render(text, True, white_color) return textSurface, textSurface.get_rect() # Message displaying for field def message_display1_screen(text, x, y, fs, c): largeText = pygame.font.Font('freesansbold.ttf', fs) TextSurf, TextRect = text_objects1(text, largeText) TextRect.center = (x, y) game_layout_display.blit(TextSurf, TextRect) def text_objects1_screen(text, font, c): textSurface = font.render(text, True, c) return textSurface, textSurface.get_rect() # Goti movement function def movement(a): l1 = [[406, 606], [456, 606], [506, 606], [556, 606], [606, 606], [656, 606], [706, 606], [756, 606], [806, 606], [856, 606], [906, 606], [906, 560], [856, 560], [806, 560], [756, 560], [706, 560], [656, 560], [606, 560], [556, 560], [506, 560], [456, 560], [456, 506], [506, 506], [556, 506], [606, 506], [656, 506], [706, 506], [756, 506], [806, 506], [856, 506], [906, 506], [906, 460], [856, 460], [806, 460], [756, 460], [706, 460], [656, 460], [606, 460], [556, 460], [506, 460], [456, 460], [456, 406], [506, 406], [556, 406], [606, 406], [656, 406], [706, 406], [756, 406], [806, 406], [856, 406], [906, 406], [906, 360], [856, 360], [806, 360], [756, 360], [706, 360], [656, 360], [606, 360], [556, 360], [506, 360], [456, 360], [456, 306], [506, 306], [556, 306], [606, 306], [656, 306], [706, 306], [756, 306], [806, 306], [856, 306], [906, 306], [906, 260], [856, 260], [806, 260], [756, 260], [706, 260], [656, 260], [606, 260], [556, 260], [506, 260], [456, 260], [456, 206], [506, 206], [556, 206], [606, 206], [656, 206], [706, 206], [756, 206], [806, 206], [856, 206], [906, 206], [906, 160], [856, 160], [806, 160], [756, 160], [706, 160], [656, 160], [606, 160], [556, 160], [506, 160], [456, 160]] l2 = l1[a] x = l2[0] - 25 y = l2[1] - 25 return x, y def text_objects1(text, font): textSurface = font.render(text, True, blue_color) return textSurface, textSurface.get_rect() # Ladder check def ladders(x): if x == 1: return 38 elif x == 4: return 14 elif x == 9: return 31 elif x == 28: return 84 elif x == 21: return 42 elif x == 51: return 67 elif x == 80: return 99 elif x == 72: return 91 else: return x # Snake Check def snakes(x): if x == 17: return 7 elif x == 54: return 34 elif x == 62: return 19 elif x == 64: return 60 elif x == 87: return 36 elif x == 93: return 73 elif x == 95: return 75 elif x == 98: return 79 else: return x def dice(d): if d == 1: d = d1 elif d == 2: d = d2 elif d == 3: d = d3 elif d == 4: d = d4 elif d == 5: d = d5 elif d == 6: d = d6 time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 1000: game_layout_display.blit(d, (300, 500)) pygame.display.update() # for mute and unmute def button2(t, xm, ym, x, y, wid, hei, int, after, fast): # mouse position mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() if x + wid > xm > x and y + hei > ym > y: pygame.draw.rect(game_layout_display, after, [x - 2.5, y - 2.5, wid + 5, hei + 5]) if pygame.mouse.get_pressed() == (1, 0, 0): return True else: pygame.draw.rect(game_layout_display, int, [x, y, wid, hei]) message_display_screen(t, (x + wid + x) / 2, (y + hei + y) / 2, fast) # Buttons for playing: def button1(t, xm, ym, x, y, wid, hei, int, after, fast): # mouse position mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() if x + wid > xm > x and y + hei > ym > y: pygame.draw.rect(game_layout_display, after, [x - 2.5, y - 2.5, wid + 5, hei + 5]) if pygame.mouse.get_pressed() == (1, 0, 0): return True else: pygame.draw.rect(game_layout_display, int, [x, y, wid, hei]) message_display_screen(t, (x + wid + x) / 2, (y + hei + y) / 2, fast) # Turn def turn(sc, lefted, section): d = randint(1, 6) # player dice roll if d == 6: six = True else: six = False p = dice(d) sc += d if sc <= 100: laddle = ladders(sc) # checking for ladders for player if laddle != sc: lefted = True pygame.mixer.Sound.play(ladder) time_clock = pygame.time.get_ticks() sc = laddle sink = snakes(sc) if sink != sc: # checking for snakes for player section = True pygame.mixer.Sound.play(snake_sound) sc = sink else: # checks if player score is not grater than 100 sc -= d time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 1500: message_display1_screen("Can't move!", 650, 50, 35, black_color) pygame.display.update() return sc, lefted, section, six # Quitting: def Quit(): pygame.quit() quit() # Buttons: def button(t, xm, ym, x, y, wid, hei, int, after, fast, best): if x + wid > xm > x and y + hei > ym > y: pygame.draw.rect(game_layout_display, after, [x - 2.5, y - 2.5, wid + 5, hei + 5]) if pygame.mouse.get_pressed() == (1, 0, 0): if best == 1: choice() elif best == 5: return 5 elif best == 0: Quit() elif best == "s" or best == 2 or best == 3 or best == 4: return best elif best == 7: choice() else: return True else: pygame.draw.rect(game_layout_display, int, [x, y, wid, hei]) message_display_screen(t, (x + wid + x) / 2, (y + hei + y) / 2, fast) def introduction(): time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2500: game_layout_display.blit(initial_background, (0, 0)) pygame.display.update() while True: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 500: game_layout_display.blit(initial_background2, (0, 0)) pygame.display.update() time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 500: game_layout_display.blit(initial_background3, (0, 0)) pygame.display.update() time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 500: game_layout_display.blit(initial_background4, (0, 0)) pygame.display.update() time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 500: game_layout_display.blit(initial_background5, (0, 0)) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: return pygame.display.update() def creditation(): while True: game_layout_display.blit(creditations1, (0, 0)) for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: Quit() # mouse position mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() if button("Back", mouse[0], mouse[1], width_screen / 2 - 100, 700, 200, 50, red_color, blue_red_color, 25, 20): main_menu() pygame.display.update() # Main Menu def main_menu(): pygame.mixer.music.play(-1) m = True while m: for event in pygame.event.get(): if event.type == pygame.QUIT: Quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: Quit() # mouse position mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() game_layout_display.blit(menu_background, (0, 0)) button("Play", mouse[0], mouse[1], (width_screen / 2 - 100), height_screen / 2, 200, 100, green_color, blue_green_color, 60, 1) button("Quit", mouse[0], mouse[1], (width_screen / 2 - 100), (height_screen / 2) + 200, 200, 100, red_color, blue_red_color, 60, 0) mouse = pygame.mouse.get_pos() if button2("Mute Music", mouse[0], mouse[1], 1166, 0, 200, 50, purple_color, blue_purple_color, 25): pygame.mixer.music.pause() if button2("Play Music", mouse[0], mouse[1], 1166, 75, 200, 50, purple_color, blue_purple_color, 25): pygame.mixer.music.unpause() if button2("Credits", mouse[0], mouse[1], 1166, 150, 200, 50, purple_color, blue_purple_color, 25): creditation() pygame.display.update() # Options Menu: def choice(): f = True while f == True: for event in pygame.event.get(): if event.type == pygame.QUIT: Quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: Quit() # mouse position mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() best1 = best2 = best3 = best4 = best5 = -1 game_layout_display.blit(menu_background, (0, 0)) # Single player button best1 = button("Single Player", mouse[0], mouse[1], (width_screen / 2 - 150), 250, 300, 50, green_color, blue_green_color, 30, "s") # 2 player button best2 = button("2 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 350, 300, 50, green_color, blue_green_color, 30, 2) # 3 player best3 = button("3 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 450, 300, 50, green_color, blue_green_color, 30, 3) # 4 player best4 = button("4 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 550, 300, 50, green_color, blue_green_color, 30, 4) # Back button best5 = button("Back", mouse[0], mouse[1], 0, 650, 200, 50, red_color, blue_red_color, 30, 5) if best5 == 5: main_menu() if best1 == "s": playing(21) if best2 == 2: playing(2) if best3 == 3: playing(3) if best4 == 4: playing(4) pygame.display.update() def playing(best): best6 = -1 time = 3000 if best6 == 7: choice() game_layout_display.blit(post, (0, 0)) game_layout_display.blit(mother_board, (width_screen / 2 - 250, height_screen / 2 - 250)) xcr = xcy = xcg = xcb = 406 - 25 ycr = ycy = ycg = ycb = 606 - 25 game_layout_display.blit(red_c, (xcy, ycy)) if 5 > best > 1 or best == 21: game_layout_display.blit(yellow_c, (xcy, ycy)) if 5 > best > 2 or best == 21: game_layout_display.blit(green_c, (xcg, ycg)) if 5 > best > 2: game_layout_display.blit(blue_c, (xcb, ycb)) gamer1 = "Player 1" gamer1score = 0 if best == 21: gamer2 = "Computer" gamer2score = 0 if 5 > best > 1: gamer2 = "Player 2" gamer2score = 0 if 5 > best > 2: gamer3 = "Player 3" gamer3score = 0 if 5 > best > 3: gamer4 = "Player 4" gamer4score = 0 tips = 1 play = True while True: less = False set = False time = 3000 game_layout_display.blit(post, (0, 0)) game_layout_display.blit(mother_board, (width_screen / 2 - 250, height_screen / 2 - 250)) mouse = pygame.mouse.get_pos() for event in pygame.event.get(): if event.type == pygame.QUIT: Quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: Quit() if best == 21: if button1("Player 1", mouse[0], mouse[1], 100, 700, 200, 50, red_color, grey_color, 30): if tips == 1: gamer1score, less, set, six = turn(gamer1score, less, set) if not six: tips += 1 xcr, ycr = movement(gamer1score) if gamer1score == 100: time = pygame.time.get_ticks() while pygame.time.get_ticks() - time < 2000: message_display1_screen("Player 1 Wins", 650, 50, 50, blue_color) pygame.mixer.Sound.play(win) pygame.display.update() break button1("Computer", mouse[0], mouse[1], 400, 700, 200, 50, yellow_color, grey_color, 30) if True: if tips == 2: gamer2score, less, set, six = turn(gamer2score, less, set) xcy, ycy = movement(gamer2score) if not six: tips += 1 if best < 3 or best == 21: tips = 1 if gamer2score == 100: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("Computer Wins", 650, 50, 50, black_color) pygame.mixer.Sound.play(lose) pygame.display.update() break if 5 > best > 1: if button1("Player 1", mouse[0], mouse[1], 100, 700, 200, 50, red_color, grey_color, 30): if tips == 1: gamer1score, less, set, six = turn(gamer1score, less, set) xcr, ycr = movement(gamer1score) if not six: tips += 1 if gamer1score == 100: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("Player 1 Wins", 650, 50, 50, black_color) pygame.mixer.Sound.play(win) pygame.display.update() break if button1("Player 2", mouse[0], mouse[1], 400, 700, 200, 50, yellow_color, grey_color, 30): if tips == 2: gamer2score, less, set, six = turn(gamer2score, less, set) xcy, ycy = movement(gamer2score) if not six: tips += 1 if best < 3: tips = 1 if gamer2score == 100: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("Player 2 Wins", 650, 50, 50, black_color) pygame.mixer.Sound.play(win) pygame.display.update() break if 5 > best > 2: if button1("Player 3", mouse[0], mouse[1], 700, 700, 200, 50, green_color, grey_color, 30): if tips == 3: gamer3score, less, set, six = turn(gamer3score, less, set) xcg, ycg = movement(gamer3score) if not six: tips += 1 if best < 4: tips = 1 if gamer3score == 100: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("Player 3 Wins", 650, 50, 50, black_color) pygame.mixer.Sound.play(win) pygame.display.update() break if 5 > best > 3: if button1("Player 4", mouse[0], mouse[1], 1000, 700, 200, 50, blue_color, grey_color, 30): if tips == 4: gamer4score, less, set, six = turn(gamer4score, less, set) xcb, ycb = movement(gamer4score) if not six: tips += 1 if best < 5: tips = 1 if gamer4score == 100: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("Player 4 Wins", 650, 50, 50, black_color) pygame.mixer.Sound.play(win) pygame.display.update() break best6 = button("Back", mouse[0], mouse[1], 0, 0, 200, 50, red_color, blue_red_color, 30, 7) game_layout_display.blit(red_c, (xcr, ycr)) if 5 > best > 1 or best == 21: game_layout_display.blit(yellow_c, (xcy + 2, ycy)) if 5 > best > 2: game_layout_display.blit(green_c, (xcg + 4, ycg)) if 5 > best > 3: game_layout_display.blit(blue_c, (xcb + 6, ycb)) if less: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("There's a Ladder!", 650, 50, 35, black_color) pygame.display.update() if set: time_clock = pygame.time.get_ticks() while pygame.time.get_ticks() - time_clock < 2000: message_display1_screen("There's a Snake!", 650, 50, 35, black_color) pygame.display.update() time_clocks.tick(7) pygame.display.update() introduction() main_menu()
Downloadable Source Code
I have here the list of Best Python Project with Source code free to download for free, I hope this can help you a lot.
Summary
That’s how you create Snakes and Ladders Game in Python in your projects. You can always expand and try different ways in implementing the Snakes and Ladders Game in your Python projects. Snakes and Ladders Game in Python is free to download the open source code and it is use for educational purposes only..
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Inquiries
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how to put our name in the credits ? I want to show this project for my educational purpose