Snakes and Ladders Game in Python with Source Code

Snakes and Ladders Game in Python with Source Code

Snakes and Ladders Game is developed in Python Programming Language and it is a desktop application.

This Snakes and Ladders Game in Python is free to download the open source code and it is created for beginners who want to learn Python.

This project system used a Pygame and Random module. Pygame is a cross-platform set of Python modules designed for writing video games.

This is the game between the computer and the user.

This Snakes and Ladders Game contains Python file scripts (snakes_ladders.py), resources files, and sound files.

The gameplay of the system, in which the user can choose an option either to play multiple participants or with the computer.

Beginning of the game, the player needs to roll the dice and in the wake of moving it the game moves the token consequently as indicated by the dice number.

The interactivity is like the genuine one. Here, the player likewise gets one more opportunity to roll the dice at whatever point he/she gets 6 numbers.

There are quantities of stepping stools and snakes in the game which causes the player to update or minimize the square number. The player who arrives at the last square of the track is the champ.

Anyway, if you want to level up your knowledge in programming especially games in Python, try this new article I’ve made for you Code For Game in Python: Python Game Projects With Source Code.

Before you start on how to create Snakes and Ladders Game in Python, make sure that you have PyCharm IDE and Pygame installed on your computer.

By the way, if you are new to Python programming and don’t know what Python IDE is and its usage, I have here a list of the Best Python IDE for Windows, Linux, and Mac OS that will suit you.

I also have here How to Download and Install the Latest Version of Python on Windows.

These are the steps on How to Create a Snakes and Ladders Game in Python.

Snakes and Ladders Game in Python with Source Code

  • Step 1: Create a project name.

    First, when you finished installing the Pycharm IDE on your computer, open it and then create a “project name” After creating a project name click the “create” button.Creating Project Name in Snakes and Ladders Game in Python with Source Code

  • Step 2: Create a python file.

    Second after creating a project name, “right click” your project name and then click “new.” After that click the “python file“.Creating Python File Name in Snakes and Ladders Game in Python with Source Code

  • Step 3: Name your python file.

    Third, after creating a Python file, Name your Python file after that click “enter“.Naming Python File Name in Snakes and Ladders Game in Python with Source Code

  • Step 4: The actual code.

    This is the actual coding on how to create Snakes and Ladders Game in Python, and you are free to copy this code and download the full source code given below.

Importing Random Module

In the code below. which is for the random() function, which generates random numbers between 0 and 1.

from random import randint

Importing Pygame Module

The code given below, which is pygame library is an open-source module for the Python programming language specifically intended to help you make games and other multimedia applications.

Pygame can run across many platforms and operating systems.(Snakes and Ladders Game in Python).

import pygame

This module is for the graphics

In the code given below, which is for the graphics color used in a text. (Snakes and Ladders Game in Python)

black_color = (10, 10, 10)
white_color = (250, 250, 250)
red_color = (200, 0, 0)
blue_red_color = (240, 0, 0)
green_color = (0, 200, 0)
blue_green_color = (0, 230, 0)
blue_color = (0, 0, 200)
grey_color = (50, 50, 50)
yellow_color = (150, 150, 0)
purple_color = (43, 3, 132)
blue_purple_color = (60, 0, 190)

This module is for the dice image

In the code given below, which is for the dice image used in a game. (Snakes and Ladders Game in Python)

d1 = pygame.image.load("resources/dice_image1.png")
d2 = pygame.image.load("resources/dice_image2.png")
d3 = pygame.image.load("resources/dice_image3.png")
d4 = pygame.image.load("resources/dice_image4.png")
d5 = pygame.image.load("resources/dice_image5.png")
d6 = pygame.image.load("resources/dice_image6.png")

This module is for the Introduction image

In the code given below, which is the introduction image used in a game.

initial_background = pygame.image.load("resources/introduction_image.png")
initial_background2 = pygame.image.load("resources/introduction_image2.jpg")
initial_background3 = pygame.image.load("resources/introduction_image3.jpg")
initial_background4 = pygame.image.load("resources/introduction_image4.jpg")
initial_background5 = pygame.image.load("resources/introduction_image5.jpg")
creditations1 = pygame.image.load("resources/owner.jpg")

This module is for sound use in a game

In the code given below, which is for the music background use in a game.(Snakes and Ladders Game in Python)

pygame.mixer.music.load("sound/music.wav")
snake_sound = pygame.mixer.Sound("sound/snake.wav")
win = pygame.mixer.Sound("sound/win.wav")
lose = pygame.mixer.Sound("sound/lose.wav")
ladder = pygame.mixer.Sound("sound/ladder.wav")

This module is for the ladders

The code given below is for the function of ladders used in a system. (Snakes and Ladders Game in Python)

def ladders(x):
if x == 1:
return 38
elif x == 4:
return 14
elif x == 9:
return 31
elif x == 28:
return 84
elif x == 21:
return 42
elif x == 51:
return 67
elif x == 80:
return 99
elif x == 72:
return 91
else:
return x

This module is for the snakes

In the code given below, which is for the function of snake use in a system. (Snakes and Ladders Game in Python)

def snakes(x):
if x == 17:
return 7
elif x == 54:
return 34
elif x == 62:
return 19
elif x == 64:
return 60
elif x == 87:
return 36
elif x == 93:
return 73
elif x == 95:
return 75
elif x == 98:
return 79
else:
return x

This module is for the dice

In the code given below, which is for the function of a number of dice used in a system.

def dice(d):
if d == 1:
d = d1
elif d == 2:
d = d2
elif d == 3:
d = d3
elif d == 4:
d = d4
elif d == 5:
d = d5
elif d == 6:
d = d6

This module is for the quit

In the code given below, which is for the function of exit/quit use in-game.

def Quit():
pygame.quit()
quit()

This module is for the main menu

The code given below is for the function of the main menu in a system.

def main_menu():
pygame.mixer.music.play(-1)

m = True
while m:
for event in pygame.event.get():
if event.type == pygame.QUIT:
Quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
Quit()

# mouse position
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()

game_layout_display.blit(menu_background, (0, 0))
button("Play", mouse[0], mouse[1], (width_screen / 2 - 100), height_screen / 2, 200, 100, green_color,
blue_green_color, 60, 1)

button("Quit", mouse[0], mouse[1], (width_screen / 2 - 100), (height_screen / 2) + 200, 200, 100, red_color,
blue_red_color, 60, 0)

mouse = pygame.mouse.get_pos()
if button2("Mute Music", mouse[0], mouse[1], 1166, 0, 200, 50, purple_color, blue_purple_color, 25):
pygame.mixer.music.pause()
if button2("Play Music", mouse[0], mouse[1], 1166, 75, 200, 50, purple_color, blue_purple_color, 25):
pygame.mixer.music.unpause()
if button2("Credits", mouse[0], mouse[1], 1166, 150, 200, 50, purple_color, blue_purple_color, 25):
creditation()

pygame.display.update()

This module is for the choice or options for players

In the code given below, which is for the function of a player you want to choose either single-player, two-player, three-player, or four-player and it is color design.

def choice():
f = True
while f == True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
Quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
Quit()

# mouse position
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
best1 = best2 = best3 = best4 = best5 = -1
game_layout_display.blit(menu_background, (0, 0))
# Single player button
best1 = button("Single Player", mouse[0], mouse[1], (width_screen / 2 - 150), 250, 300, 50, green_color,
blue_green_color, 30, "s")
# 2 player button
best2 = button("2 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 350, 300, 50, green_color,
blue_green_color, 30, 2)
# 3 player
best3 = button("3 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 450, 300, 50, green_color,
blue_green_color, 30, 3)
# 4 player
best4 = button("4 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 550, 300, 50, green_color,
blue_green_color, 30, 4)
# Back button
best5 = button("Back", mouse[0], mouse[1], 0, 650, 200, 50, red_color, blue_red_color, 30, 5)
if best5 == 5:
main_menu()
if best1 == "s":
played(21)
if best2 == 2:
played(2)
if best3 == 3:
played(3)
if best4 == 4:
played(4)

pygame.display.update()

This module is for playing a game

In the code given below, which is for the function of all players you choose in a game.(Snakes and Ladders Game in Python)

def playing(best):
best6 = -1
time = 3000
if best6 == 7:
choice()
game_layout_display.blit(post, (0, 0))
game_layout_display.blit(mother_board, (width_screen / 2 - 250, height_screen / 2 - 250))
xcr = xcy = xcg = xcb = 406 - 25
ycr = ycy = ycg = ycb = 606 - 25
game_layout_display.blit(red_c, (xcy, ycy))
if 5 > best > 1 or best == 21:
game_layout_display.blit(yellow_c, (xcy, ycy))

if 5 > best > 2 or best == 21:
game_layout_display.blit(green_c, (xcg, ycg))

if 5 > best > 2:
game_layout_display.blit(blue_c, (xcb, ycb))
gamer1 = "Player 1"
gamer1score = 0
if best == 21:
gamer2 = "Computer"
gamer2score = 0
if 5 > best > 1:
gamer2 = "Player 2"
gamer2score = 0
if 5 > best > 2:
gamer3 = "Player 3"
gamer3score = 0
if 5 > best > 3:
gamer4 = "Player 4"
gamer4score = 0
tips = 1
play = True
while True:
less = False
set = False
time = 3000
game_layout_display.blit(post, (0, 0))
game_layout_display.blit(mother_board, (width_screen / 2 - 250, height_screen / 2 - 250))
mouse = pygame.mouse.get_pos()

for event in pygame.event.get():

if event.type == pygame.QUIT:
Quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
Quit()

if best == 21:
if button1("Player 1", mouse[0], mouse[1], 100, 700, 200, 50, red_color, grey_color, 30):
if tips == 1:
gamer1score, less, set, six = turn(gamer1score, less, set)
if not six:
tips += 1
xcr, ycr = movement(gamer1score)
if gamer1score == 100:
time = pygame.time.get_ticks()
while pygame.time.get_ticks() - time < 2000:
message_display1_screen("Player 1 Wins", 650, 50, 50, blue_color)
pygame.mixer.Sound.play(win)
pygame.display.update()
break

button1("Computer", mouse[0], mouse[1], 400, 700, 200, 50, yellow_color, grey_color, 30)
if True:
if tips == 2:
gamer2score, less, set, six = turn(gamer2score, less, set)
xcy, ycy = movement(gamer2score)
if not six:
tips += 1
if best < 3 or best == 21:
tips = 1

if gamer2score == 100:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("Computer Wins", 650, 50, 50, black_color)
pygame.mixer.Sound.play(lose)
pygame.display.update()
break
if 5 > best > 1:
if button1("Player 1", mouse[0], mouse[1], 100, 700, 200, 50, red_color, grey_color, 30):
if tips == 1:
gamer1score, less, set, six = turn(gamer1score, less, set)
xcr, ycr = movement(gamer1score)
if not six:
tips += 1
if gamer1score == 100:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("Player 1 Wins", 650, 50, 50, black_color)
pygame.mixer.Sound.play(win)
pygame.display.update()
break

if button1("Player 2", mouse[0], mouse[1], 400, 700, 200, 50, yellow_color, grey_color, 30):
if tips == 2:
gamer2score, less, set, six = turn(gamer2score, less, set)
xcy, ycy = movement(gamer2score)
if not six:
tips += 1
if best < 3:
tips = 1

if gamer2score == 100:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("Player 2 Wins", 650, 50, 50, black_color)
pygame.mixer.Sound.play(win)
pygame.display.update()
break

if 5 > best > 2:
if button1("Player 3", mouse[0], mouse[1], 700, 700, 200, 50, green_color, grey_color, 30):
if tips == 3:
gamer3score, less, set, six = turn(gamer3score, less, set)
xcg, ycg = movement(gamer3score)
if not six:
tips += 1
if best < 4:
tips = 1

if gamer3score == 100:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("Player 3 Wins", 650, 50, 50, black_color)
pygame.mixer.Sound.play(win)
pygame.display.update()
break

if 5 > best > 3:
if button1("Player 4", mouse[0], mouse[1], 1000, 700, 200, 50, blue_color, grey_color, 30):
if tips == 4:
gamer4score, less, set, six = turn(gamer4score, less, set)
xcb, ycb = movement(gamer4score)
if not six:
tips += 1
if best < 5:
tips = 1

if gamer4score == 100:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("Player 4 Wins", 650, 50, 50, black_color)
pygame.mixer.Sound.play(win)
pygame.display.update()
break

best6 = button("Back", mouse[0], mouse[1], 0, 0, 200, 50, red_color, blue_red_color, 30, 7)
game_layout_display.blit(red_c, (xcr, ycr))
if 5 > best > 1 or best == 21:
game_layout_display.blit(yellow_c, (xcy + 2, ycy))

if 5 > best > 2:
game_layout_display.blit(green_c, (xcg + 4, ycg))

if 5 > best > 3:
game_layout_display.blit(blue_c, (xcb + 6, ycb))

if less:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("There's a Ladder!", 650, 50, 35, black_color)
pygame.display.update()
if set:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("There's a Snake!", 650, 50, 35, black_color)
pygame.display.update()

time_clocks.tick(7)
pygame.display.update()

Complete Source Code of Snakes and Ladders Game in Python

import pygame
from random import randint

time_clocks = pygame.time.Clock()

# Initialize
pygame.init()
width_screen = 1366
height_screen = 768

ic = pygame.image.load("resources/icon.png")
game_layout_display = pygame.display.set_mode((width_screen, height_screen), pygame.FULLSCREEN)
pygame.display.set_caption("Snakes and Ladders Game ")
pygame.display.set_icon(ic)
pygame.display.update()

# Graphics:
black_color = (10, 10, 10)
white_color = (250, 250, 250)
red_color = (200, 0, 0)
blue_red_color = (240, 0, 0)
green_color = (0, 200, 0)
blue_green_color = (0, 230, 0)
blue_color = (0, 0, 200)
grey_color = (50, 50, 50)
yellow_color = (150, 150, 0)
purple_color = (43, 3, 132)
blue_purple_color = (60, 0, 190)

mother_board = pygame.image.load("resources/Snakes_ladders_big_image.png")
d1 = pygame.image.load("resources/dice_image1.png")
d2 = pygame.image.load("resources/dice_image2.png")
d3 = pygame.image.load("resources/dice_image3.png")
d4 = pygame.image.load("resources/dice_image4.png")
d5 = pygame.image.load("resources/dice_image5.png")
d6 = pygame.image.load("resources/dice_image6.png")

red_c = pygame.image.load("resources/red_c.png")
yellow_c = pygame.image.load("resources/yellow_c.png")
green_c = pygame.image.load("resources/green_c.png")
blue_c = pygame.image.load("resources/blue_c.png")
menu_background = pygame.image.load("resources/menu.jpg")
post = pygame.image.load("resources/game_background.jpg")

initial_background = pygame.image.load("resources/introduction_image.png")
initial_background2 = pygame.image.load("resources/introduction_image2.jpg")
initial_background3 = pygame.image.load("resources/introduction_image3.jpg")
initial_background4 = pygame.image.load("resources/introduction_image4.jpg")
initial_background5 = pygame.image.load("resources/introduction_image5.jpg")
creditations1 = pygame.image.load("resources/owner.jpg")

pygame.mixer.music.load("sound/music.wav")
snake_sound = pygame.mixer.Sound("sound/snake.wav")
win = pygame.mixer.Sound("sound/win.wav")
lose = pygame.mixer.Sound("sound/lose.wav")
ladder = pygame.mixer.Sound("sound/ladder.wav")

# mouse position
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()


# Message displaying for buttons
def message_display_screen(text, x, y, fs):
largeText = pygame.font.Font('freesansbold.ttf', fs)
TextSurf, TextRect = text_objects_screen(text, largeText)
TextRect.center = (x, y)
game_layout_display.blit(TextSurf, TextRect)


def text_objects_screen(text, font):
textSurface = font.render(text, True, white_color)
return textSurface, textSurface.get_rect()


# Message displaying for field
def message_display1_screen(text, x, y, fs, c):
largeText = pygame.font.Font('freesansbold.ttf', fs)
TextSurf, TextRect = text_objects1(text, largeText)
TextRect.center = (x, y)
game_layout_display.blit(TextSurf, TextRect)


def text_objects1_screen(text, font, c):
textSurface = font.render(text, True, c)
return textSurface, textSurface.get_rect()


# Goti movement function
def movement(a):
l1 = [[406, 606], [456, 606], [506, 606], [556, 606], [606, 606], [656, 606], [706, 606], [756, 606], [806, 606],
[856, 606], [906, 606], [906, 560], [856, 560], [806, 560], [756, 560], [706, 560], [656, 560], [606, 560],
[556, 560], [506, 560], [456, 560], [456, 506], [506, 506], [556, 506], [606, 506], [656, 506], [706, 506],
[756, 506], [806, 506], [856, 506], [906, 506], [906, 460], [856, 460], [806, 460], [756, 460], [706, 460],
[656, 460], [606, 460], [556, 460], [506, 460], [456, 460], [456, 406], [506, 406], [556, 406], [606, 406],
[656, 406], [706, 406], [756, 406], [806, 406], [856, 406], [906, 406], [906, 360], [856, 360], [806, 360],
[756, 360], [706, 360], [656, 360], [606, 360], [556, 360], [506, 360], [456, 360], [456, 306], [506, 306],
[556, 306], [606, 306], [656, 306], [706, 306], [756, 306], [806, 306], [856, 306], [906, 306], [906, 260],
[856, 260], [806, 260], [756, 260], [706, 260], [656, 260], [606, 260], [556, 260], [506, 260], [456, 260],
[456, 206], [506, 206], [556, 206], [606, 206], [656, 206], [706, 206], [756, 206], [806, 206], [856, 206],
[906, 206], [906, 160], [856, 160], [806, 160], [756, 160], [706, 160], [656, 160], [606, 160], [556, 160],
[506, 160], [456, 160]]
l2 = l1[a]
x = l2[0] - 25
y = l2[1] - 25
return x, y


def text_objects1(text, font):
textSurface = font.render(text, True, blue_color)
return textSurface, textSurface.get_rect()


# Ladder check
def ladders(x):
if x == 1:
return 38
elif x == 4:
return 14
elif x == 9:
return 31
elif x == 28:
return 84
elif x == 21:
return 42
elif x == 51:
return 67
elif x == 80:
return 99
elif x == 72:
return 91
else:
return x


# Snake Check
def snakes(x):
if x == 17:
return 7
elif x == 54:
return 34
elif x == 62:
return 19
elif x == 64:
return 60
elif x == 87:
return 36
elif x == 93:
return 73
elif x == 95:
return 75
elif x == 98:
return 79
else:
return x


def dice(d):
if d == 1:
d = d1
elif d == 2:
d = d2
elif d == 3:
d = d3
elif d == 4:
d = d4
elif d == 5:
d = d5
elif d == 6:
d = d6

time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 1000:
game_layout_display.blit(d, (300, 500))
pygame.display.update()

# for mute and unmute


def button2(t, xm, ym, x, y, wid, hei, int, after, fast):
# mouse position
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + wid > xm > x and y + hei > ym > y:
pygame.draw.rect(game_layout_display, after, [x - 2.5, y - 2.5, wid + 5, hei + 5])
if pygame.mouse.get_pressed() == (1, 0, 0):
return True

else:
pygame.draw.rect(game_layout_display, int, [x, y, wid, hei])
message_display_screen(t, (x + wid + x) / 2, (y + hei + y) / 2, fast)


# Buttons for playing:
def button1(t, xm, ym, x, y, wid, hei, int, after, fast):
# mouse position
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + wid > xm > x and y + hei > ym > y:
pygame.draw.rect(game_layout_display, after, [x - 2.5, y - 2.5, wid + 5, hei + 5])
if pygame.mouse.get_pressed() == (1, 0, 0):
return True

else:
pygame.draw.rect(game_layout_display, int, [x, y, wid, hei])
message_display_screen(t, (x + wid + x) / 2, (y + hei + y) / 2, fast)


# Turn
def turn(sc, lefted, section):
d = randint(1, 6) # player dice roll
if d == 6:
six = True
else:
six = False
p = dice(d)
sc += d
if sc <= 100:
laddle = ladders(sc) # checking for ladders for player
if laddle != sc:
lefted = True
pygame.mixer.Sound.play(ladder)
time_clock = pygame.time.get_ticks()
sc = laddle
sink = snakes(sc)
if sink != sc: # checking for snakes for player
section = True
pygame.mixer.Sound.play(snake_sound)
sc = sink

else: # checks if player score is not grater than 100
sc -= d
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 1500:
message_display1_screen("Can't move!", 650, 50, 35, black_color)
pygame.display.update()
return sc, lefted, section, six


# Quitting:
def Quit():
pygame.quit()
quit()


# Buttons:
def button(t, xm, ym, x, y, wid, hei, int, after, fast, best):
if x + wid > xm > x and y + hei > ym > y:
pygame.draw.rect(game_layout_display, after, [x - 2.5, y - 2.5, wid + 5, hei + 5])
if pygame.mouse.get_pressed() == (1, 0, 0):
if best == 1:
choice()
elif best == 5:
return 5
elif best == 0:
Quit()
elif best == "s" or best == 2 or best == 3 or best == 4:
return best
elif best == 7:
choice()
else:
return True






else:
pygame.draw.rect(game_layout_display, int, [x, y, wid, hei])
message_display_screen(t, (x + wid + x) / 2, (y + hei + y) / 2, fast)


def introduction():
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2500:
game_layout_display.blit(initial_background, (0, 0))
pygame.display.update()
while True:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 500:
game_layout_display.blit(initial_background2, (0, 0))
pygame.display.update()
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 500:
game_layout_display.blit(initial_background3, (0, 0))
pygame.display.update()
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 500:
game_layout_display.blit(initial_background4, (0, 0))
pygame.display.update()
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 500:
game_layout_display.blit(initial_background5, (0, 0))
pygame.display.update()

for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
return
pygame.display.update()


def creditation():
while True:
game_layout_display.blit(creditations1, (0, 0))
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
Quit()
# mouse position
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if button("Back", mouse[0], mouse[1], width_screen / 2 - 100, 700, 200, 50, red_color, blue_red_color, 25, 20):
main_menu()

pygame.display.update()


# Main Menu
def main_menu():
pygame.mixer.music.play(-1)

m = True
while m:
for event in pygame.event.get():
if event.type == pygame.QUIT:
Quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
Quit()

# mouse position
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()

game_layout_display.blit(menu_background, (0, 0))
button("Play", mouse[0], mouse[1], (width_screen / 2 - 100), height_screen / 2, 200, 100, green_color,
blue_green_color, 60, 1)

button("Quit", mouse[0], mouse[1], (width_screen / 2 - 100), (height_screen / 2) + 200, 200, 100, red_color,
blue_red_color, 60, 0)

mouse = pygame.mouse.get_pos()
if button2("Mute Music", mouse[0], mouse[1], 1166, 0, 200, 50, purple_color, blue_purple_color, 25):
pygame.mixer.music.pause()
if button2("Play Music", mouse[0], mouse[1], 1166, 75, 200, 50, purple_color, blue_purple_color, 25):
pygame.mixer.music.unpause()
if button2("Credits", mouse[0], mouse[1], 1166, 150, 200, 50, purple_color, blue_purple_color, 25):
creditation()

pygame.display.update()


# Options Menu:
def choice():
f = True
while f == True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
Quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
Quit()

# mouse position
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
best1 = best2 = best3 = best4 = best5 = -1
game_layout_display.blit(menu_background, (0, 0))
# Single player button
best1 = button("Single Player", mouse[0], mouse[1], (width_screen / 2 - 150), 250, 300, 50, green_color,
blue_green_color, 30, "s")
# 2 player button
best2 = button("2 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 350, 300, 50, green_color,
blue_green_color, 30, 2)
# 3 player
best3 = button("3 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 450, 300, 50, green_color,
blue_green_color, 30, 3)
# 4 player
best4 = button("4 Players", mouse[0], mouse[1], (width_screen / 2) - 150, 550, 300, 50, green_color,
blue_green_color, 30, 4)
# Back button
best5 = button("Back", mouse[0], mouse[1], 0, 650, 200, 50, red_color, blue_red_color, 30, 5)
if best5 == 5:
main_menu()
if best1 == "s":
playing(21)
if best2 == 2:
playing(2)
if best3 == 3:
playing(3)
if best4 == 4:
playing(4)

pygame.display.update()


def playing(best):
best6 = -1
time = 3000
if best6 == 7:
choice()
game_layout_display.blit(post, (0, 0))
game_layout_display.blit(mother_board, (width_screen / 2 - 250, height_screen / 2 - 250))
xcr = xcy = xcg = xcb = 406 - 25
ycr = ycy = ycg = ycb = 606 - 25
game_layout_display.blit(red_c, (xcy, ycy))
if 5 > best > 1 or best == 21:
game_layout_display.blit(yellow_c, (xcy, ycy))

if 5 > best > 2 or best == 21:
game_layout_display.blit(green_c, (xcg, ycg))

if 5 > best > 2:
game_layout_display.blit(blue_c, (xcb, ycb))
gamer1 = "Player 1"
gamer1score = 0
if best == 21:
gamer2 = "Computer"
gamer2score = 0
if 5 > best > 1:
gamer2 = "Player 2"
gamer2score = 0
if 5 > best > 2:
gamer3 = "Player 3"
gamer3score = 0
if 5 > best > 3:
gamer4 = "Player 4"
gamer4score = 0
tips = 1
play = True
while True:
less = False
set = False
time = 3000
game_layout_display.blit(post, (0, 0))
game_layout_display.blit(mother_board, (width_screen / 2 - 250, height_screen / 2 - 250))
mouse = pygame.mouse.get_pos()

for event in pygame.event.get():

if event.type == pygame.QUIT:
Quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
Quit()

if best == 21:
if button1("Player 1", mouse[0], mouse[1], 100, 700, 200, 50, red_color, grey_color, 30):
if tips == 1:
gamer1score, less, set, six = turn(gamer1score, less, set)
if not six:
tips += 1
xcr, ycr = movement(gamer1score)
if gamer1score == 100:
time = pygame.time.get_ticks()
while pygame.time.get_ticks() - time < 2000:
message_display1_screen("Player 1 Wins", 650, 50, 50, blue_color)
pygame.mixer.Sound.play(win)
pygame.display.update()
break

button1("Computer", mouse[0], mouse[1], 400, 700, 200, 50, yellow_color, grey_color, 30)
if True:
if tips == 2:
gamer2score, less, set, six = turn(gamer2score, less, set)
xcy, ycy = movement(gamer2score)
if not six:
tips += 1
if best < 3 or best == 21:
tips = 1

if gamer2score == 100:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("Computer Wins", 650, 50, 50, black_color)
pygame.mixer.Sound.play(lose)
pygame.display.update()
break
if 5 > best > 1:
if button1("Player 1", mouse[0], mouse[1], 100, 700, 200, 50, red_color, grey_color, 30):
if tips == 1:
gamer1score, less, set, six = turn(gamer1score, less, set)
xcr, ycr = movement(gamer1score)
if not six:
tips += 1
if gamer1score == 100:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("Player 1 Wins", 650, 50, 50, black_color)
pygame.mixer.Sound.play(win)
pygame.display.update()
break

if button1("Player 2", mouse[0], mouse[1], 400, 700, 200, 50, yellow_color, grey_color, 30):
if tips == 2:
gamer2score, less, set, six = turn(gamer2score, less, set)
xcy, ycy = movement(gamer2score)
if not six:
tips += 1
if best < 3:
tips = 1

if gamer2score == 100:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("Player 2 Wins", 650, 50, 50, black_color)
pygame.mixer.Sound.play(win)
pygame.display.update()
break

if 5 > best > 2:
if button1("Player 3", mouse[0], mouse[1], 700, 700, 200, 50, green_color, grey_color, 30):
if tips == 3:
gamer3score, less, set, six = turn(gamer3score, less, set)
xcg, ycg = movement(gamer3score)
if not six:
tips += 1
if best < 4:
tips = 1

if gamer3score == 100:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("Player 3 Wins", 650, 50, 50, black_color)
pygame.mixer.Sound.play(win)
pygame.display.update()
break

if 5 > best > 3:
if button1("Player 4", mouse[0], mouse[1], 1000, 700, 200, 50, blue_color, grey_color, 30):
if tips == 4:
gamer4score, less, set, six = turn(gamer4score, less, set)
xcb, ycb = movement(gamer4score)
if not six:
tips += 1
if best < 5:
tips = 1

if gamer4score == 100:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("Player 4 Wins", 650, 50, 50, black_color)
pygame.mixer.Sound.play(win)
pygame.display.update()
break

best6 = button("Back", mouse[0], mouse[1], 0, 0, 200, 50, red_color, blue_red_color, 30, 7)
game_layout_display.blit(red_c, (xcr, ycr))
if 5 > best > 1 or best == 21:
game_layout_display.blit(yellow_c, (xcy + 2, ycy))

if 5 > best > 2:
game_layout_display.blit(green_c, (xcg + 4, ycg))

if 5 > best > 3:
game_layout_display.blit(blue_c, (xcb + 6, ycb))

if less:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("There's a Ladder!", 650, 50, 35, black_color)
pygame.display.update()
if set:
time_clock = pygame.time.get_ticks()
while pygame.time.get_ticks() - time_clock < 2000:
message_display1_screen("There's a Snake!", 650, 50, 35, black_color)
pygame.display.update()

time_clocks.tick(7)
pygame.display.update()


introduction()
main_menu()

Downloadable Source Code 

I have here the list of Best Python Projects with Source code free to download for free, I hope this can help you a lot.

Summary

That’s how you create Snakes and Ladders Game in Python in your projects. You can always expand and try different ways of implementing the Snakes and Ladders Game in your Python projects. 

Snakes and Ladders Game in Python are free to download the open source code and it is used for educational purposes only.

Inquiries

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