Hangman Game Javascript From Scratch With Source Code
The Hangman Game Javascript From Scratch was developed using JavaScript, CSS and HTML, In this Simple Javascript Game Project With Source Code you will learn on how to make hangman in javascript. Just follow the instructions below and download the source code.
A Hangman In Javascript is a word-guessing game. One player picks a secret word, and the other player tries to guess it.
The number of incorrect guesses before the game ends is up to the players, but completing a character in a noose provides a minimum of six wrong answers until the game ends.
The first player to guess the correct answer thinks of the word for the next game.
This Javascript Project With Source Code also includes a downloadable hangman javascript code for free, just find the downloadable source code below and click to start downloading.
I have here a suggested list of Best JavaScript Projects with Source Code Free to download and I’m sure this can help you to improve your skills in JavaScript programming and web development as a whole.
To start executing a Hangman Game Javascript From Scratch With Source Code, makes sure that you have any platform in creating a JavaScript, CSS, bootstrap, and HTML installed in your computer, in my case I will use Sublime Text.
Hangman Game Javascript From Scratch With Source Code : Steps on how to create the project
Time needed: 5 minutes
These are the steps on how to create Hangman Game Javascript From Scratch With Source Code
- Step 1: Create a folder.
First, create a folder and named it.

- Step 2: Open the folder in “Sublime Text”.
Second ,after creating a folder, open it in “sublime text“.

- Step 3: Create a html file.
Third, create a “html” file and save it as “index.html“

The code given below is for the html module
<FORM NAME="f">
<center>
<h1>Hangman Game In Javascript (IT SOURCECODE)</h1>
<TABLE BGCOLOR=red BORDER=1>
<TR>
<TD COLSPAN=4 ALIGN=RIGHT>
Score : <INPUT TYPE=TEXT NAME="score" VALUE="0" onfocus="score.blur();" SIZE=2>
<BR>
Fails (6): <INPUT TYPE=TEXT NAME="lives" VALUE="0" onfocus="lives.blur();" SIZE=2>
</TD>
<TD COLSPAN=7 ALIGN=CENTER>
<INPUT TYPE=TEXT NAME="word" VALUE=" --- Hangman ---" onfocus="word.blur();" SIZE=25>
<BR>
<INPUT TYPE=TEXT NAME="tried" VALUE="Click GO to get a word." onfocus="tried.blur();" SIZE=25>
</TD>
<TD COLSPAN=2 ALIGN=CENTER>
<INPUT TYPE=BUTTON onclick="new_word(this.form);" VALUE=" GO ">
</TD>
</TR>
<TR>
<TD><INPUT TYPE=BUTTON VALUE=" A " onclick="seek('A');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" B " onclick="seek('B');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" C " onclick="seek('C');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" D " onclick="seek('D');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" E " onclick="seek('E');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" F " onclick="seek('F');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" G " onclick="seek('G');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" H " onclick="seek('H');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" I " onclick="seek('I');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" J " onclick="seek('J');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" K " onclick="seek('K');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" L " onclick="seek('L');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" M " onclick="seek('M');"></TD>
</TR>
<TR>
<TD><INPUT TYPE=BUTTON VALUE=" N " onclick="seek('N');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" O " onclick="seek('O');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" P " onclick="seek('P');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" Q " onclick="seek('Q');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" R " onclick="seek('R');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" S " onclick="seek('S');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" T " onclick="seek('T');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" U " onclick="seek('U');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" V " onclick="seek('V');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" W " onclick="seek('W');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" X " onclick="seek('X');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" Y " onclick="seek('Y');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" Z " onclick="seek('Z');"></TD>
</TR>
</TABLE>
</center>
</FORM>In this module which is the html module of the simple project.
The code given below is for the javascript module
<SCRIPT LANGUAGE="javascript">
/*
Script by Mike Mcgrath- http://website.lineone.net/~mike_mcgrath
Featured on JavaScript Kit (http://javascriptkit.com)
For this and over 400+ free scripts, visit http://javascriptkit.com
*/
var alpha=new Array();
var alpha_index=0;
var bravo=new Array();
var bravo_index=0;
var running=0;
var failnum=0;
var advising=0;
function pick()
{
var choice="";
var blank=0;
for (i=0; i<words[index].length; i++)
{
t=0;
for(j=0; j<=alpha_index; j++)
if(words[index].charAt(i)==alpha[j] || words[index].charAt(i)==alpha[j].toLowerCase()) t=1;
if (t) choice+=words[index].charAt(i)+" ";
else
{
choice+="_ ";
blank=1;
}
}
document.f.word.value=choice;
if (!blank)
{
document.f.tried.value=" === You Win! ===";
document.f.score.value++;
running=0;
}
}
function new_word(form)
{
if(!running)
{
running=1;
failnum=0;
form.lives.value=failnum;
form.tried.value="";
form.word.value="";
index=Math.round(Math.random()*10000) % 100;
alpha[0]=words[index].charAt(0);
alpha[1]=words[index].charAt(words[index].length-1);
alpha_index=1;
bravo[0]=words[index].charAt(0);
bravo[1]=words[index].charAt(words[index].length-1);
bravo_index=1;
pick();
}
else advise("A word is already in play!");
}
function seek(letter)
{
if (!running) advise(".....Click GO to start !");
else
{
t=0;
for (i=0; i<=bravo_index; i++)
{
if (bravo[i]==letter || bravo[i]==letter.toLowerCase()) t=1;
}
if (!t)
{
document.f.tried.value+=letter+" "
bravo_index++;
bravo[bravo_index]=letter;
for(i=0;i<words[index].length;i++)
if(words[index].charAt(i)==letter || words[index].charAt(i)==letter.toLowerCase()) t=1;
if(t)
{
alpha_index++;
alpha[alpha_index]=letter;
}
else failnum++;
document.f.lives.value=failnum;
if (failnum==6)
{
document.f.tried.value="You lose - Try again!";
document.f.word.value=words[index];
document.f.score.value--;
running=0;
}
else pick();
}
else advise("Letter "+letter+" is already used!");
}
}
function advise(msg)
{
if (!advising)
{
advising=-1;
savetext=document.f.tried.value;
document.f.tried.value=msg;
window.setTimeout("document.f.tried.value=savetext; advising=0;",1000);
}
}
var words = new Array("","acrimonious","allegiance","ameliorate","annihilate","antiseptic","articulate","authoritative","benefactor","boisterous","breakthrough","carcinogenic","censorious","chivalrous","collarbone","commendable","compendium","comprehensive","conclusive","conscientious","considerate","deferential","denouement","determinate","diffidence","disruption","earthenware","elliptical","entanglement","escutcheon","extinguish","extradition","fastidious","flamboyant","forethought","forthright","gregarious","handmaiden","honeysuckle","hypocritical","illustrious","infallible","lumberjack","mischievous","mollycoddle","nimbleness","nonplussed","obliterate","obsequious","obstreperous","opalescent","ostensible","pandemonium","paraphernalia","pawnbroker","pedestrian","peremptory","perfunctory","pernicious","perpetrate","personable","pickpocket","poltergeist","precipitous","predicament","preposterous","presumptuous","prevaricate","propensity","provisional","pugnacious","ramshackle","rattlesnake","reciprocate","recrimination","redoubtable","relinquish","remonstrate","repository","reprehensible","resolution","resplendent","restitution","retaliation","retribution","saccharine","salubrious","skulduggery","skyscraper","soothsayer","tearjerker","transcribe","turpentine","unassuming","underscore","undertaker","underwrite","unobtrusive","vernacular","waterfront","watertight");
</SCRIPT>In this module which is the javascript module of the simple project.
Project Output

| ABOUT PROJECT | PROJECT DETAILS |
|---|---|
| Project Name : | Hangman Game Javascript From Scratch |
| Project Platform : | JavaScript |
| Programming Language Used: | php,javascript,html,css |
| Developer Name : | itsourcecode.com |
| IDE Tool (Recommended): | Sublime |
| Project Type : | Web Application |
| Database: | None |
| Upload Date: | July 13, 2021 |
Downloadable Source Code
Summary
This JavaScript Project With Source Code is simply in HTML, CSS, and JavaScript. This Project is a word-guessing game. One player picks a secret word, and the other player tries to guess it.
The number of incorrect guesses before the game ends is up to the players, but completing a character in a noose provides a minimum of six wrong answers until the game ends.
The first player to guess the correct answer thinks of the word for the next game.
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Inquiries
If you have any questions or suggestions about Hangman Game Javascript From Scratch With Source Code , please feel free to leave a comment below.
Frequently Asked Questions
How does this JavaScript game work?
Built with vanilla JS + HTML5 Canvas API. Game loop via requestAnimationFrame. Input via document.addEventListener(‘keydown’). Common: Snake, Tic-Tac-Toe, Tetris, Pong, Hangman, Flappy Bird. Drop-in browser play, no install needed. Foundation BSIT 1st-2nd year mini-project.
What JavaScript runtime or browser does this project need?
Pure frontend projects (vanilla JS, Vue, jQuery) run in any modern browser (Chrome 90+, Firefox 88+, Safari 14+, Edge 90+) – no install needed. Node.js projects need Node.js 18 LTS or 20 LTS (download from nodejs.org). Run: npm install in project folder, then npm start or node app.js.
How do I run this JavaScript project locally?
For pure HTML/CSS/JS: open index.html in your browser, or use VS Code Live Server extension for auto-reload. For Vue projects: npm install then npm run dev (Vite) or npm run serve (Vue CLI). For Node.js: npm install then npm start. For projects with backend (PHP+MySQL): place in XAMPP htdocs, start Apache + MySQL, browse to localhost/project.
Can I use this JavaScript project for a BSIT capstone or thesis?
Yes. Extend it: add user authentication (JWT for SPA, sessions for traditional), role-based access, real backend (Node.js+Express+MongoDB or PHP+MySQL), responsive design (Bootstrap/Tailwind), PDF exports (jsPDF), real-time features (Socket.IO). Pair with Chapter 1-5 documentation matching your panel’s rubric.
Why am I getting ‘Uncaught ReferenceError’ or ‘Cannot read property of undefined’?
Three common JavaScript issues: (1) Script tag placement wrong, put
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